SWYP: See What You Print

Not much to really say except fantastic idea on humanizing the printer, and making it a standalone device.

Chromaroma

Fantastic gamification of the London transit system! Brilliant!

The UI Designer -> ? -> the UI Artist

The world of game UI is still growing, and one area in which it can be improved is the area of team structure. Most teams have a combination of UI Designers, UI Artists, and UI Programmers. This particular entry is going to deal with the structure of the sub teams, specifically the structure of the [...]

Social Networks and Games to be or not to be?

Remember Myspace? It was the big social network of it’s day, and it got completely eclipsed by facebook… Social networks and games are converging more and more, and there’s a lot of drive for creatives in games to incorporate the social aspect of human interaction into games, not just in gameplay but at the meta [...]

Components to User? or Vice Versa?

I’m sure that you can agree with me that digital products are becoming increasingly common place in society today. Any child born from this day forward would not be able to fathom a time without touchscreen devices. With that said, it becomes increasingly important in this deluge of devices to stand out if a living [...]

Modular Games?

I read this article and it got me thinking about modularity and incremental changes to products, and how sometimes, working out the problems with focus groups or closed population samples could be detrimental to the development process. Essentially, the focus has always been to release a fully featured game and then tag on a few [...]

Humanizing the Machine: Radical ATM Redesign

A delightful banking experience “from the moment the card goes into the machine until the moment it comes out, all the transitions are virtualized, the seamless interplay between the real and the virtual eliminates all doubts, how the bank communicates to customers is now personalized, interactive and entertaining. The result is human and tangible in [...]

Software that Teaches

There is an old saying: “Give a man a fish, and you’ve fed him for a day. Teach a man to fish, and you feed a man for a lifetime” Too much of our software simply gives people a fish instead of teaching them how to fish. That is, most software acts as a dumb [...]

The Research – Practice Gap

“There is an immense gap between research and practice. I’m tempted to paraphrase Kipling and say “Oh, research is research, and practice is practice, and never the twain shall meet,” but I will resist. The gap between these two communities is real and frustrating. Sometimes the gap is deliberate. Some researchers proudly state that they [...]

The Strategic Arc of Interaction Design: Moving Towards Holistic System Design

“What a great idea: a ‘green’ product to make a difference, make one happy, and assist in performing the menial tasks that litter an otherwise hectic day. Or is it? Consumer decision-making is beginning to follow a distinctly ‘green’ trend, which is fantastic in principle but often contrived in reality.” -Steve Baty