SWYP: See What You Print

Not much to really say except fantastic idea on humanizing the printer, and making it a standalone device.

Chromaroma

Fantastic gamification of the London transit system! Brilliant!

Components to User? or Vice Versa?

I’m sure that you can agree with me that digital products are becoming increasingly common place in society today. Any child born from this day forward would not be able to fathom a time without touchscreen devices. With that said, it becomes increasingly important in this deluge of devices to stand out if a living [...]

Designers Lie. That’s OK.

When I read this, I thought it had to do with something other than what the article actually was about. What a fantastic article, it summarizes exactly what I do on a daily basis and the problems that we as designers face. And the truth of the matter is, that our job is to humanize [...]

The Future of the Book

Humanizing the Machine: Radical ATM Redesign

A delightful banking experience “from the moment the card goes into the machine until the moment it comes out, all the transitions are virtualized, the seamless interplay between the real and the virtual eliminates all doubts, how the bank communicates to customers is now personalized, interactive and entertaining. The result is human and tangible in [...]

Software that Teaches

There is an old saying: “Give a man a fish, and you’ve fed him for a day. Teach a man to fish, and you feed a man for a lifetime” Too much of our software simply gives people a fish instead of teaching them how to fish. That is, most software acts as a dumb [...]

The Research – Practice Gap

“There is an immense gap between research and practice. I’m tempted to paraphrase Kipling and say “Oh, research is research, and practice is practice, and never the twain shall meet,” but I will resist. The gap between these two communities is real and frustrating. Sometimes the gap is deliberate. Some researchers proudly state that they [...]

The Strategic Arc of Interaction Design: Moving Towards Holistic System Design

“What a great idea: a ‘green’ product to make a difference, make one happy, and assist in performing the menial tasks that litter an otherwise hectic day. Or is it? Consumer decision-making is beginning to follow a distinctly ‘green’ trend, which is fantastic in principle but often contrived in reality.” -Steve Baty