Good interfaces create good habits.

… 6. Good interfaces create good habits. When you’re first learning how to use even the best of interfaces, preserving your train of thought can be hard because so much of your mind is focused on how to use the interface, rather than on what you need to do. But as you become more proficient [...]

The UI Designer -> ? -> the UI Artist

The world of game UI is still growing, and one area in which it can be improved is the area of team structure. Most teams have a combination of UI Designers, UI Artists, and UI Programmers. This particular entry is going to deal with the structure of the sub teams, specifically the structure of the [...]

Social Networks and Games to be or not to be?

Remember Myspace? It was the big social network of it’s day, and it got completely eclipsed by facebook… Social networks and games are converging more and more, and there’s a lot of drive for creatives in games to incorporate the social aspect of human interaction into games, not just in gameplay but at the meta [...]

Components to User? or Vice Versa?

I’m sure that you can agree with me that digital products are becoming increasingly common place in society today. Any child born from this day forward would not be able to fathom a time without touchscreen devices. With that said, it becomes increasingly important in this deluge of devices to stand out if a living [...]

Modular Games?

I read this article and it got me thinking about modularity and incremental changes to products, and how sometimes, working out the problems with focus groups or closed population samples could be detrimental to the development process. Essentially, the focus has always been to release a fully featured game and then tag on a few [...]

Designers Lie. That’s OK.

When I read this, I thought it had to do with something other than what the article actually was about. What a fantastic article, it summarizes exactly what I do on a daily basis and the problems that we as designers face. And the truth of the matter is, that our job is to humanize [...]

The Ikea Effect and Interaction Design

I read an interesting article outlining the Ikea Effect on people, and I got to thinking about video games naturally. The article talks about the investment of time, and how that proportionally increases the amount of care and commitment that you have for a particular product. The amount of time you spend in an Ikea [...]