Good interfaces create good habits.

… 6. Good interfaces create good habits. When you’re first learning how to use even the best of interfaces, preserving your train of thought can be hard because so much of your mind is focused on how to use the interface, rather than on what you need to do. But as you become more proficient [...]

The UI Designer -> ? -> the UI Artist

The world of game UI is still growing, and one area in which it can be improved is the area of team structure. Most teams have a combination of UI Designers, UI Artists, and UI Programmers. This particular entry is going to deal with the structure of the sub teams, specifically the structure of the [...]

Components to User? or Vice Versa?

I’m sure that you can agree with me that digital products are becoming increasingly common place in society today. Any child born from this day forward would not be able to fathom a time without touchscreen devices. With that said, it becomes increasingly important in this deluge of devices to stand out if a living [...]

Modular Games?

I read this article and it got me thinking about modularity and incremental changes to products, and how sometimes, working out the problems with focus groups or closed population samples could be detrimental to the development process. Essentially, the focus has always been to release a fully featured game and then tag on a few [...]

The Ikea Effect and Interaction Design

I read an interesting article outlining the Ikea Effect on people, and I got to thinking about video games naturally. The article talks about the investment of time, and how that proportionally increases the amount of care and commitment that you have for a particular product. The amount of time you spend in an Ikea [...]

Why Great Ideas Can Fail

“Designers are proud of their ability to innovate, to think outside the box, to develop creative, powerful ideas for their clients. Sometimes these ideas win design prizes. However, the rate at which these ideas achieve commercial success is low. Many of the ideas die within the companies, never becoming a product. Among those that become [...]

Software that Teaches

There is an old saying: “Give a man a fish, and you’ve fed him for a day. Teach a man to fish, and you feed a man for a lifetime” Too much of our software simply gives people a fish instead of teaching them how to fish. That is, most software acts as a dumb [...]

The Research – Practice Gap

“There is an immense gap between research and practice. I’m tempted to paraphrase Kipling and say “Oh, research is research, and practice is practice, and never the twain shall meet,” but I will resist. The gap between these two communities is real and frustrating. Sometimes the gap is deliberate. Some researchers proudly state that they [...]

The Strategic Arc of Interaction Design: Moving Towards Holistic System Design

“What a great idea: a ‘green’ product to make a difference, make one happy, and assist in performing the menial tasks that litter an otherwise hectic day. Or is it? Consumer decision-making is beginning to follow a distinctly ‘green’ trend, which is fantastic in principle but often contrived in reality.” -Steve Baty

Treemaps: Evidence of Unseen Patterns

Data visualization is something that interests me greatly, and as I read my book on designing with data, I thought it would be appropriate to analyze current data visualizations that live up to the challenge of complex data sets. One such visualization goes by the name of Newsmap. It is meant to be a visualization [...]